Wednesday, January 27, 2010

Gaming

You are to take on the role of a gaming program designer. You need to come up with a new video game. You can choose the age range, sprites, objects, game design, and story. You must also choose a gaming console and your reasoning for choosing it. We have played many, many games in class. It's your turn to design one of your own. It needs to be different! Fun! Exciting! Challenging! And appropriate for the age you choose. Remember, games are rated E, T, M, etc. Make sure yours goes along with the age group.Paragraphs:
Name of the game
Design Story (An evil doctor threw three Koalas down in the dungeon because they tried to escape the zoo. They now have been brainwashed and when the main Koala goes in a certain direction, the other Koalas follow. They need to escape each lab without getting blown up by TNT or saws!)
Sprites - what they are, what they do, how you control them
Objects - the good and the bad. What they do, how they do it
Age range - reason behind age
Gaming console and REASON
Why did you design this game the way you designed it?

Prisoners of War

Design Story:
In this game, prisoners of war are being watched by the guards. The guards have a range that they are able to see. Every time a guard turns around, the prisoner can move towards the exit. In order to escape the prisoner must plot their way through to the exit--they must move quickly!

Sprites:
The prisoner that you are playing moves around objects to get to the exit without being caught by the guard. You control them by using the joy stick to move around and A to jump over objects.

Objects:
The guard can only see a certain area at one time and if he catches the prisoner trying to escape, he kills them. The guard moves on its own.

Age:
T for Teen due to the violence of killing the prisoners.

Xbox 360:
This game is desinged for the Xbox 360 because of the buttons you need.

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